Visceroid | |
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A Visceroid in 2047 |
Let me put it this way, Eddie... This is a disambiguation page: a list of articles associated with the same title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article. |
Visceroids are the results of uncontrolled, irregular Tiberium mutation.
- 1Background
Maps are the battlefields that you play matches on in Command & Conquer games, including C&C Generals, Zero Hour, C&C 3, and Red Alert 3.Most of the maps you can download from C&C Labs are created by fellow Command & Conquer fans using the World Builder program, which is installed along with both Generals and Zero Hour and is available as separate downloads for C&C 3, Kane's Wrath,. Hi all: My Sim just came back from Egypt with a chunk of Tiberium, and after a short while, the moodlet for visceroidal nausea popped up, indicating that it would last 2 hours and was caused by having Tiberium in my inventory.
Visceroid The Multiversal Dominion of Reich of the New World Order is a colossal, efficient nation, ruled by Archon Nirin with an iron fist, and renowned for its frequent executions, anti-smoking policies, and suspicion of poets. They spawn randomly in multiplayer, and from crates too, but they don't appear in any official single player mission, and unlike in TS, infantry dying on tiberium does not mutate into them. The only trace of them in single play is the Hell Valley cutscene in the game. You see a couple of visceroids in it, and it also shows veinhole monsters.
Background[edit | edit source]
Visceroids were disturbing creatures that sometimes form when organic life dies to Tiberium exposure. As flesh breaks down after death, it has the potential to mutate into a visceroid, a crude Tiberium-based lifeform. Visceroids often appeared to be blob-like masses of flesh that sometimes had a few recognizable features from those they once were left over within their structure, and were highly erratic in nature. Some types were even capable of combining their biomass to essentially make a larger visceroid.One of the first mutated creatures to appear, the visceroid was encountered as early as the First Tiberium War.
Originally roughly spherical in shape and capable of emitting only small clouds of toxic Tiberium gas, it was weak and not much of a threat. However, these unstable blobs of flesh soon evolved and became an actual threat, with the ability to expel a highly concentrated stream of toxic, Tiberium-based gas at other organic lifeforms as a defense mechanism, with the curious side effect of potentially turning their targets into visceroids themselves as a result of lethal Tiberium exposure.
Visceroids could form as a result of all sorts of Tiberium-related death in the first war; troops and civilians alike could become visceroids by dying from Tiberium radiation, by being exposed to Tiberium-based weapons, or even as a result of accidental chemical exposure to the substance, such as from processed, stored forms of Tiberium.
Something all visceroid forms had in common was a vulnerability to weapons like assault rifles, flamethrowers, or machineguns: Any specialized anti-infantry weapon that was not Tiberium based was effective at combating visceroids. Larger weapons like anti-tank rockets or cannon shells were somewhat effective, though to a lesser extent.
The Visceroids of 2030, during the Second Tiberium War, can be effectively described as a second generation of the creature. They can be defined as a collection of pre-sentient protoplasm, with lightning-quick, extremely strong pseudopods and the ability to absorb great amounts of kinetic force. Smaller entities were relatively docile (colloquially referred to as 'baby' visceroids), but larger specimens were capable of destroying entire cities, or wreaking havoc even in military bases, due to their speed, ferocity, and resilience.
Command And Conquer Visceroid
Second generation visceroids were most notable for their ability to combine. Two 'baby' visceroids could form into an 'adult' visceroid, which was essentially just a larger version of the former creature, being stronger, more durable, and more aggressive as a result. While babies would mostly run from potential enemies, and defend themselves when necessary, adults would actively and aggressively attack any potential threat near them. Even GDI's large and powerful Titan walkers were vulnerable to attack by aggressive adults.
It was not until 2047 that the Visceroids managed to reach a stable mutation stage. The final form of the visceroid has a sturdy, protective shell and three tentacles it uses to move. The Forgotten even managed to domesticate some of these creatures and by 2077 they use them as suicide bombers, with explosives strapped to their shells[1] as well as a source of food[2].
Visceroid behavior has always been very basic and non-intelligent in nature; they often attack any non-visceroid lifeform or building near them indiscriminately and seem to wander and idle randomly. Visceroids even attacked Scrin buildings, vehicles, and lifeforms, despite the fact that the Scrin themselves were Tiberium-based lifeforms.
Additionally, all Visceroid forms thrived in the presence of Tiberium. Simply being in a Tiberium field or being exposed to the substance was enough to allow them to regenerate. As a result, Visceroids were often found near Tiberium, and were always associated with it. Tiberium was required for their sustenance, and also required for them to even initially form. Second Tiberium War visceroids were so strongly associated with the substance that simply dying caused Tiberium crystals to begin to sprout from the site of their death.
Proliferation[edit | edit source]
The Visceroid population is directly tied to levels of Tiberium poisoning. Tiberium gas is a corrupting agent, breaking down virtually any living tissue it comes into contact with. Long term exposure cannot be treated and causes a spontaneous breakdown of the affected tissues nearly instantly, as Tiberium saturation within them reaches a certain point. Smaller Visceroids can merge to form adult forms, which are significantly more dangerous.
Unsubstantiated reports exist that some visceroids can reproduce, but most are unfortunate humans transformed by Tiberium.
The ScrinCorrupter, or rather, its Tiberium spray, was noted to create Visceroids on occasion, an unintended side effect of the BC weapon.
Gallery[edit | edit source]
- An early visceroid
- Visceroid from Tiberian Dawn
- Visceroids (adult and baby) from Tiberian Sun
- Visceroid model from Renegade
- Visceroid from Tiberium Wars
- Visceroid from 2047.
- Tiberian Dawn visceroid animation
- Tiberian Sun adult visceroid animation
- Tiberian Sun baby visceroid animation
- Visceroid from Tiberian Twilight
- A dead visceroid being cooked for food.
See also[edit | edit source]
References[edit | edit source]
Retrieved from 'https://cnc.gamepedia.com/Visceroid?oldid=79310'
One way to make both air-strike and ion-cannon together with just one method, press Start to pause the game. Then press Right, Down, Left(2), Down, Right(2), Down, Left, X, Square, then press Triangle + Circle. Unpause the game and you will see both air-strike and ion-cannon together. -From: [email protected]
View entire mapWhile the game is loading, hold R1 + R2 + L1 + L2 + Circle + Square. Keep the buttons pressed until the mission briefing begins. Now the entire battlefield will be displayed. Alternatively, pause the game and press Circle(3), Up, Circle, Square, R1, Circle(3).
Instant ion cannonPause the game and press Right, Down, Left(2), Down, Right(2), Down, Left, X, Square, Triangle.
Instant air strikePause the game and press Right, Down, Left(2), Down, Right(2), Down, Left, X, Square, Circle.
Instant nuclear strikePause the game and press Right, Down, Left(2), Down, Right(2), Down, Left, X, Up, X.
Unlimited money
Pause the game and press Right, Down(2), Left, L1, Left, Right, Down, Left for an additional $5000. Repeat this code as needed for unlimited money.
Bonus levelEnter 'PATSUX' as a password on the GDI disc. Then, a bonus level with $10,000, extra tiberium, and tweleve commandos will begin.
Cover operations missionsEnter 'COVERTOPS' as a password. This password may be enabled on either disc with different results.
Japanese narrationEnter 'GODZILLA' as a password.
View FMV sequencesEnter 'CINEMA' as a password, then wait until the FMV sequences appear.
View creditsEnter 'JC' as a password.
Alternate introduction sequenceWhile the game loads, hold Select to view an alternate introduction featuring Kane and his acting career.
GDI mission passwordsLocation | Password | |
Estonia | IY2E4RGPK | |
Latvia | VMNMUJFZP | |
Poland | 1NXZDC3MK | |
Poland | LHGHL19AI | |
Belarus | LHY8GYVDS | |
Germany | W1N457LJ4 | |
Ukraine | OXL3NYNNO | |
Czech Republic | 1MVDCPIIM | |
Czech Republic | OX3CS3D4G | |
Austria | WMJ8FPOQH | |
Slovakia | AAY1YZS9J | |
Hungary | CSGUOJ7AQ | |
Slovenia | Z6J3CUD9V | |
Romania | W5741QXPJ | |
Greece | PZBVQGKOK | |
Albania | 0M86O28IO | |
Bulgaria | LWO3SMF6F | |
Yugoslavia | YM3XI0625 | |
Yugoslavia | WMJQ8C0HG | |
Bosnia | GTJ2PV460 | |
Bosnia | 4QLR9NRLA | |
Bosnia | C9RO0JST0 |
Visceroids
Password | |
8PHJTYIP1 | |
SZ4VH22RY | |
878FR0G1M |
Mission | Password |
Blackout | GT1BEQHY8 |
Hell's Fury | 8PH1RPW9W |
Infiltrated! | SHDZUI8ID |
Elemental Imperative | 8PZAIF13P |
Ground Zero | GT1TAEXF9 |
Twist of Fate | C9RO8NZGU |
Blindsided | W15VEC3SQ |
Location | Password | |
Egypt | C99FAXKW8 | |
Egypt | KDTPX9WPE | |
Sudan | EDT4LLS9D | |
Sudan | JFBS8WWVM | |
Chad | JY2RPNB0L | |
Chad | 4QHTTEY4B | |
Mauritania | W15DASRS8 | |
Ivory Coast | 9QYUCB63B | |
Benin | 208F7432R | |
Nigeria | Q0WRYGFWX | |
Gabon | GTJKWOJDK | |
Cameroon | OX3UJ0V6Q | |
Central African Republic | C9R67C70W | |
Zaire | OH1Y3FSC2 | |
Zaire | GTJKE8W7B | |
Egypt | Y4UMW1NWE | |
Egypt | 3NJDSOKII | |
Angola | BBK5ONRL4 | |
Tanzania | MILZJC113 | |
Namibia | OX3UKOP94 | |
Mozambique | GTJ26Z72A | |
Botswana | A9G1KD5FJ | |
Botswana | CSZZGEJ8H | |
South Africa | W3C6NH4OV | |
South Africa | AJ5CEQE7I | |
South Africa | 25UJG3YHZ |
Tiberian Sun Visceroid
Password | |
0LXRXJOY5 | |
03O5MO802 |
Mission | Password |
Bad Neighborhood | C99X6L0D9 |
Deceit | SHVQLLFOX |
The Tiberium Sun | W1N4V4TKB |
Cloak & Dagger | C99FJ8DM5 |
Hostile Takeover | C99F1A8VH |
NOD Death Squad | 0LF0D3T25 |
Under Siege: C&C | 457E1D682 |
Tiberium Poisoning
Infinite Money (GDI Disk Only) | 8011B964 FFFF |
Infinite Money (NOD Disk Only) | 8011C04C FFFF |
GDI Disc | |
Instant Air Strikes | 300D5548 0032 8011B8B8 0007 |
Instant Ion Cannon | 300D5549 0033 8011B89C 0007 |
Instant Nuclear Strike | 300D554A 0034 8011B8D4 0017 |
Infinite Power | 8011B984 FFFF |
Instant Build Buildings | 8011B97C FFFF |
Instant Build Units | 8011B974 FFFF |
Instant Build Vehicles | 8011B978 FFFF |
Instant Build Aircraft | 8011B970 FFFF |
Infinite Life Commando [Note 1] | 80101D58 0050 |
GDI Build Set | |
Buildings | 800D54EC 0302 800D54EE 0504 800D54F0 0706 800D54F2 0A09 800D54F4 0F0D 800D54F6 1110 800D54F8 1412 800D54FA 1715 |
Infantry | 800D5502 1900 800D5504 1A1C 800D5506 1E1F |
Vehicles | 800D551A 2721 800D551C 2625 800D551E 2A28 800D5520 2D2C 800D5522 002E |
Aircraft | 800D5530 2F00 800D5532 0031 |
NOD Disc | |
Instant Air Strikes | 300D5548 0032 8011BFA0 0007 |
Instant Ion Cannon | 300D5549 0033 8011BF84 0007 |
Instant Nuclear Strike | 300D554A 0034 8011BFBC 0017 |
Infinite Power | 8011C06C FFFF |
Instant Build Buildings | 8011C064 FFFF |
Instant Build Units | 8011C05C FFFF |
Instant Build Vehicles | 8011C060 FFFF |
Instant Build Aircraft | 8011C058 FFFF |
Both Discs | |
Covert Ops Menu [Note 2] | D012FFB4 0100 801838BC 0007 |
Building Build Options Only | |
Enable 1st & 2nd Building Option Modifiers | 800D54EC ???? |
Enable 3th & 4th Building Option Modifiers | 800D54EE ???? |
Enable 5th & 6th Building Option Modifiers | 800D54F0 ???? |
Enable 7th & 8th Building Option Modifiers | 800D54F2 ???? |
Enable 9th & 10th Building Option Modifiers | 800D54F4 ???? |
Enable 11th & 12th Building Option Modifiers | 800D54F6 ???? |
Enable 13th & 14th Building Option Modifiers | 800D54F8 ???? |
Enable 15th & 16th Building Option Modifiers | 800D54FA ???? |
Enable 17th & 18th Building Option Modifiers | 800D54FC ???? |
Enable 19th & 20th Building Option Modifiers | 800D54FE ???? |
Enable 21st & 22nd Building Option Modifiers | 800D5500 ???? |
Infantry Build Options Only | |
Enable 23rd Building Option Modifier | 800D5502 ??00 |
Enable 24th & 25th Building Option Modifiers | 800D5504 ???? |
Enable 26th & 27th Building Option Modifiers | 800D5506 ???? |
Enable 28th & 29th Building Option Modifiers | 800D5508 ???? |
Enable 30th & 31st Building Option Modifiers | 800D550A ???? |
Enable 32nd & 33rd Building Option Modifiers | 800D550C ???? |
Enable 34th & 35th Building Option Modifiers | 800D550E ???? |
Enable 36th & 37th Building Option Modifiers | 800D5510 ???? |
Enable 38th & 39th Building Option Modifiers | 800D5512 ???? |
Enable 40th & 41st Building Option Modifiers | 800D5514 ???? |
Enable 42nd & 43rd Building Option Modifiers | 800D5516 ???? |
Enable 44th & 45th Building Option Modifiers | 800D5518 ???? |
Vehicle Build Options Only | |
Enable 46th & 47th Building Option Modifiers | 800D551A ???? |
Enable 48th & 49th Building Option Modifiers | 800D551C ???? |
Enable 50th & 51st Building Option Modifiers | 800D551E ???? |
Enable 52nd & 53rd Building Option Modifiers | 800D5520 ???? |
Enable 54th & 55th Building Option Modifiers | 800D5522 ???? |
Enable 56th & 57th Building Option Modifiers | 800D5524 ???? |
Enable 58th & 59th Building Option Modifiers | 800D5526 ???? |
Enable 60th & 61st Building Option Modifiers | 800D5528 ???? |
Enable 62nd & 63rd Building Option Modifiers | 800D552A ???? |
Enable 64th & 65th Building Option Modifiers | 800D552C ???? |
Enable 66th & 67th Building Option Modifiers | 800D552E ???? |
Aircraft Build Options Only | |
Enable 68th Building Option Modifier | 800D5530 ??00 |
Enable 69th & 70th Building Option Modifiers | 800D5532 ???? |
Enable 71st & 72nd Building Option Modifiers | 800D5534 ???? |
Enable 73rd & 74th Building Option Modifiers | 800D5536 ???? |
Enable 75th & 76th Building Option Modifiers | 800D5538 ???? |
Enable 77th & 78th Building Option Modifiers | 800D553A ???? |
Enable 79th & 80th Building Option Modifiers | 800D553C ???? |
Enable 81st & 82nd Building Option Modifiers | 800D553E ???? |
Enable 83rd & 84th Building Option Modifiers | 800D5540 ???? |
Enable 85th & 86th Building Option Modifiers | 800D5542 ???? |
Enable 87th & 88th Building Option Modifiers | 800D5544 ???? |
Enable 89th & 90th Building Option Modifiers | 800D5546 ???? |
Special Weapons Build Options Only | |
Enable 91st Building Option Modifier | 300D5548 00?? |
Enable 92nd Building Option Modifier | 300D5549 00?? |
Enable 93rd Building Option Modifier | 300D554A 00?? |
Quantity Digits to Accompany Enable Building Option Modifier Codes | |
Building Modifier Digits | |
00 - Nothing 01 - Blank 02 - Sandbag Wall 03 - Chaing Link Fence 04 - Concrete Wall 05 - Tiberium Silo 06 - Power Plant 07 - Barracks [GDI Only]08 - Hand of Nod [NOD Only]09 - Guard Tower [GDI Only]0A - Hospital [GDI Only]0B - Bio-Research Lab [NOD Only]0C - Gun Turret [NOD Only]0D - Advanced Power Plant 0E - Sam Site [NOD Only]0F - Communication Center 10 - Advanced Guard Tower [GDI Only]11 - Repair Bay 12 - Helicopter Pad 13 - Obelisk Guard Tower [NOD Only]14 - Tiberium Refinery 15 - Weapons Factory [GDI Only]16 - Air Strip [NOD Only]17 - Advanced Communciaiton Center [GDI]18 - Temple of Nod [NOD Only] | |
Infantry Modifier Digits | |
19 - Mini Gunner 1A - Grenadier [GDI Only]1B - Flame Thrower [NOD Only]1C - Bazooka [GDI Only]1D - Chem Warrior [NOD Only]1E - Engineer 1F - Commando | |
Vehicle Modifier Digits | |
20 - Nod Buggy [NOD Only]21 - Hum-Vee [GDI Only]22 - Artillery [NOD Only]23 - Recon Bike [NOD Only]24 - Light Tank [NOD Only]25 - APC [GDI Only]26 - S.S.M. Launcher 27 - Med Tank [NOD Only]28 - Rocket Launcher 29 - Flame Tank [NOD Only]2A - Visceroid 2B - Stealth Tank [NOD Only]2C - Harvester 2D - Mammoth Tank [GDI Only]2E - Mobile Construction Yard | |
Aircraft Modifier Digits | |
2F - Orca [GDI Only]30 - Attack Helicopter [NOD Only]31 - Transportational Helicopter | |
Special Weapons Modifier Digits | |
32 - Air Strike 33 - Ion Cannon 34 - Nuclear Strike |
Note 1: This code only works on the Special Ops Mission 1 GDI Disc.
Note 2: At the start a new game screen, press Select and you will see 'Repair' at the bottom of the screen. Do not alter this, it will lock up your Game Shark. Just press Up from the first menu option and then press X.